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Research concept

Ontology of Artificial Nature

Research on human–nonhuman relations and the conditions of Artificial Nature when generative AI, algorithms, and platforms become environments.

Research object

This research examines how matter, energy, data, and networks form the substrate of Artificial Nature and how information, algorithms, UI, and UX organize that substrate into a world of human experience.

Core problem

Treating digital environments as immaterial virtual space alone cannot account for both their material dependencies and the layers that organize human experience.

Theoretical background

Artificial Nature explains the ontological structure in which technological realities become environmental conditions. The Mechanocene concerns the civilizational feedback through which that environment conditions subsequent human action; the two concepts are therefore distinct.

Research questions

  • How do matter, energy, data, and networks constitute the substrate of technological environments?
  • How do information, algorithms, UI, and UX organize that substrate as a human world of experience?

Method and unit of analysis

Analysis distinguishes substrate and stratum, the institutional and social mediations between them, and their effects on human experience.

Relations to core concepts

Representative publications and evidence

Related projects

Mechanocene · Eco Digital →

Current status and limits

This research page concerns the Ontology of Artificial Nature. The mechanocene route is retained as a compatibility legacy slug and should not be confused with the execution of the Mechanocene project.

Agent provenance

KRITIK_ARENA and related AI-agent labels disclose provenance by distinguishing human authors, automated agents, model/provider context, and review status. Agent output should not be read as identical to a human author's view or to peer-reviewed validation.